PlatinumGames announced it had started development on Bayonetta 2 exclusively for Nintendo and the Wii U more than a year ago to the dismay of many fans, who have since been clamoring for Xbox 360 and PlayStation 3 versions of the game to the chagrin of creative producer JP Kellams, according to a report today from VG 24/7.
Kellams, seemingly fed up with the persisting pestering about porting the game to the different platforms, took to Twitter today to express his displeasure.
“I hate posting anything Bayonetta 2 on our Facebook. Not because I have Bayonetta 2, but because I hate the pedantic port-begging,” Kellams said.
In a second tweet, Kellams said PlatinumGames has heard fans and they understand the desire for some to see Bayonetta 2 come to the Microsoft and Sony platforms.
“It’s been over a year since we announced. We heard you. We get it. We are just happy that we get to make Bayonetta 2 for the patient fans,” Kellams said.
The announcement of the Wii U exclusivity from PlatinumGames in September 2012 came a shock to many gamers, as the studio’s president Tatsuya Minammi said as much.
“Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames,” Minami said.