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Battleship Mobile - Android vs Apple

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The main contention is price versus performance. Performance is context sensitive, user dependent and choice sensitive. Price-requirement mapping always in general gravitates towards cheap end. About 90% of the requirement of hand-held gadget does not require any complex calculation or running any analysis application nor do they require any complex depiction through BI tools.

Browsing through unstructured data like those from social media networks does only require a simple crawler through a huge unstructured data. This requirement can easily be met through simple Operating Systems. These days the RAM memory come cheap and entire result set can be downloaded into the memory. Thus any simple operating system can use the in-memory technology. Swapping in simple hand-held gadgets can also work easily on simple or scaled down operating system based gadgets. The storage in hand-held gadgets can also go up even to 1TB. Thus a traditional operating system and a scaled down version is good enough for most users.

The second highest use is in downloading streaming videos. Streaming is limited by the bandwidth, and bandwidth is limited by the backbone capability. The backbone capability varies immensely from nation to nation, from economies to economies. The gadgets that are used are always much higher in capability in streaming than the quantity that would be permitted by the underlying backbone.

In the case of developing economy a cheap Android based gadget is good enough to serve almost all kinds of applications they use. In very high developed economies where the backbone is capable of transmitting very wide bandwidth the high end gadgets with Apple’s operating system [iOS] is a better choice.

Apart from the Brand skimming by Apple and the aesthetics of the design and the skeumorphic design Apple has a modality of minimalist approach in having a control centre to start with and then connect the applications in chains. The user’s usability leaves a record and the navigation can be retraced, repeated and reused as blocks connected with other navigations.

Android’s kitkat 4.4 genre is trying to mimic Apple but leaving aside the central control approach. The hand gestures and shifting is exciting and yet the user has to sift through them if the applications hosted are more. Searching through Ajax type application searching is not that handy as it would be in Apple.

Apple’s iOS7 onwards come connected with their gadgets, usually with bigger size and very high resolutions. The internal technology in photography, in output of audio and video is unparallel.

Android’s approach on this front was to counter and triumph through hosting a flexible regime of accommodating the third party applications. That might look very rosy and lucrative only to be falling short of the high security standard Apple provides. Apple’s operating system being based on UNIX does not have the security problem, besides having the additional check and security measures Apple takes. The chip pattern of Apple has maintained the same old structure, and is thus absolutely secure. So here is a trade off – between high price, high quality, uncompromised security and low end but highly flexible application friendly operating system, but that might compromise on security.

Games and Films and Animation are very complex applications that require huge data handling in very complex logic. Apple definitely fares much better in these cases. Where games have become profession and games programming are the work profession then activities like these require Apple as an essentiality.

But there are thousands and millions of third party applications and open source applications. Integration of these is serious activities to serious engineers and serious application programmers. They would like to work on Android OS fitted gadgets. An application or product solution programmer has to make their applications Android capable simply to market their products.

These days there is no application which is not developed on Android or cannot be ported on to Android. Here is a classic case where a low technology product has become more popular and appropriate. The strategy of hosting friendliness for third party applications has proven to be much better as a market option.

Streaming and caching is now an essential part because no user would wait for buffering. Apple’s technology of caching and parallel buffering through parallel processing has put Apple way and league ahead in terms of technology. The premium that it demands and skims from the market on these positive points do really pinch and that is a triumphant track of Android based gadgets.

A benchmark of comparing pros and cons is a must for any buying decision. Who will help? Yes, the experts will. We know companies like Wingnity has invested years and years of research resources in following the battleground, they know best the pros and cons on both the sides. Smartness is in accepting smart suggestions and not disregards them.