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'Battlefield 4' receives more patches including the dreaded 'Netcode'

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The quest at DICE to squash bugs in Battlefield 4 continues afoot with a new PC patch released Monday to address a number of issues including improvements to the "so called 'Netcode.'"

That DICE put quotes around "Netcode" is notable as it has become a catch-all term by the Battlefield 4 player community for instances where lag affects the game in such a way as to deny a kill or to get someone killed despite their character being safely behind cover on the screen.

In this case, the Netcode fix directly relates to, in quotes again, "so-called 'Kill trading'" where two players fire at each other and, seemingly, both die at the same time. The new fix is supposed to correctly calculate when the first player dies to lessen the chance that they get off a killing shot.

There is no update on new patches for the PS4, Xbox One, PS3 and Xbox 360 version of the game though nothing new should be expected. All received patches just last week and it takes a little bit longer to get fixes out on the consoles.

The complete list of what was fixed in the 900mb patch released to Battlefield 4 on Monday, Dec. 16 is below.

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details).
  • Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.

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