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‘Battlefield 4’ publisher responds to ‘Titanfall’ server concerns

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Patrick Soderlund has responded to concern about the upcoming “Titanfall” suffering from the same server issues that plagued the launch of the recently-released multiplatform video game, “Battlefield 4.” According to a report from Gaming Bolt on Jan. 30, the executive vice president of EA Studios defended the company’s actions with the latest “Battlefield” installment.

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He disclosed that the company was confident with the servers of “Battlefield 4” after the pre-launch testing and multiplayer beta. Patrick Soderlund also stated that the development team at Digital Illusions Creative Entertainment encountered issues that only occurred through the “post-launch live environment.”

The executive promised that the Electronic Arts took steps to make sure that future video games, including the upcoming “Titanfall,” won’t suffer from the same problems. You can check out some screenshots featuring the new intellectual property with the slideshow gallery to the left of this article and his comments below (courtesy of Gaming Bolt and Seeking Alpha):

The challenges that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games. There were different issues that only manifest [their] scale in the post-launch live environment. We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again.

For “Titanfall,” Electronic Arts will be taking advantage of the Xbox Live Azure cloud service for dedicated server support as well as offloading artificial intelligence computations. The video game should be released on March 11th for the PC, Xbox 360 and Xbox One. The main developer behind the project is Respawn Entertainment, a new studio formed by key members of the team that created the “Call of Duty” franchise.

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