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'Battlefield 4' patch rolled out to PS4, lingering one-hit kill bug explained

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DICE announced Thursday that the delayed patch for Battlefield 4 on the Playstation 4 is now rolling out with another planned for the future. Additionally, the reason why the one-hit kill bug is still lingering following the release of the PC and PS4 patch was explained.

The Battlefield 4 patch for the PS4 will be rolling out Thursday which means players might be booted from online matches while the servers are updated as well. The patch is primarily meant to address the one-hit kill bug that has plagued the game but here is the full list of fixes as described by DICE.

  • Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
  • Fixed a crash that could occur when having a very large amounts of Friends
  • Enabled audio in PS4 video captures

Another patch is in the works for Battlefield 4 to fix more bugs and address the game's stability. DICE announced yesterday that they are suspending work on all future expansions for the game until players can consistently connect and stay connected to multiplayer matches as well as fix other critical bugs.

There is still no word on when the Xbox One will receive the same patch.

As for the one-hit kill bug, some PC users report that they are still experiencing the bug post-patch and die after coming around a corner and not even seeing who shot them. This is a different version of the one-hit kill bug though according to DICE.

"We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed," DICE wrote.

"The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by 'one shot' as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates."

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