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‘Battlefield 4’ online server issues discussed by Sony’s John Koller

‘Battlefield 4’ online server issues discussed by Sony’s John Koller
‘Battlefield 4’ online server issues discussed by Sony’s John Koller
Electronic Arts

John Koller has provided some comments in regards to the online server issues with the PS4 version of the upcoming multiplatform video game, “Battlefield 4.” In an interview with CVG on Jan. 8, the vice president of marketing from Sony Computer Entertainment was asked about his company’s reaction towards the problems that are occurring in the first-person shooter.

John Koller believed that it is unfair to single out “Battlefield 4.” He went on to disclose that Sony Computer Entertainment “work very closely” with publishers in these kinds of situations, adding that the network issues also reflect on the platform as well as the video game. You can find a few screenshots from the first-person shooting title in the gallery on the left-hand side of this article and his comments below (courtesy of CVG):

Let me answer this higher above Battlefield 4 because it's not fair, I think, to focus just on that. But in general, when these kinds of situations occur we work very closely with the publisher.

I'm not saying that's happening specifically with Battlefield but in general when there's network issues or any issues related to gameplay we work very closely, because it reflects on the platform as well. We want it solved just like the publisher wants it solved so we generally work together.

“Battlefield 4” was published by Electronic Arts, which is apparently working with Sony Computer Entertainment to resolve the problems. The video game came out last year in North America with numerous issues, especially on the PS4. The development team at Digital Illusions Creative Entertainment eventually decided to delay future projects, including the planned expansion packs, in order to address all of the problems.

The PS4 version of “Battlefield 4” was released alongside the PS4 next-generation system, which came out first in the North American region on Nov. 15.