Levolution is the system that drives “the action,” says Battlefield 4 Executive Producer, Patrick Bach in an recent interview this week. Speaking with Xbox Wire, Bach highlights players’ actions as the triggers to this unique feature. No auto scripts here.
“We’ve created these dynamic environments that reach to your every move,” Bach explains. As trailers have illustrated, skyscrapers can be brought down and in other instances, whole maps can be flooded, altering the ground skirmish to an sea battle; we found the warship dynamic particularly elating. In the Paracel Storm map, players can destroy the anchor to the ship, causing it to crash off-shore, allowing players to operate the mounted anti-air cannons onboard.
On the lower end, Bach details “other actions that are smaller, but hugely impact the game, like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents.” DICE’s Gamescom trailer also depicted car alarms that could be set off, alerting opposing players to one’s presence.
Couple all of this with a player’s individual arsenal, DICE’s much improved destructible environment with land, sea and air vehicles and you have the most versatile virtual battle realm gaming has ever seen. Yes please.
Battlefield 4 releases on Oct. 29, 2013 for PC, PS3, PS4, Xbox 360 and Xbox One.