Many players may have been upset when they learned that Battlefield 4 wouldn’t run in 1080p, but the game’s developer has confirmed that they consciously made the call to run the game at a lower resolution so that they could achieve a better frame rate alongside a higher player count in multiplayer matches. While speaking to Tom’s Hardware on Dec 2, DICE’s Johan Anderson revealed that the team weighed the choices and decided that it was more important for them to support matches capable of having 64 players running at 60 frames per second rather than pushing the tile’s resolution up to 1080p.
Anderson points out the difference gamers can experience between the Xbox 360 and PS3 versions’ 24 player limit when compared to playing in the increased 64-man matches found in the next-gen editions of Battlefield 4. The developer feels that the compromise in resolution is more than worth the trade-off for the chance to play in larger battles.
DICE's Battlefield 4 is now available on Xbox 360, Playstation 3, PC, Xbox One, and Playstation 4.