Lars Gustavsson has talked a little bit about the similarities of the PS4 and Xbox One. In an interview with MMGN on Oct. 29, the creative director at Digital Illusions Creative Entertainment stated that the two next-generation systems have more in common when compared to PS3 and Xbox 360 during the early stages of the previous console cycle.
As a result, the development for “Battlefield 4” has been much easier for the team even though they had to work for five platforms with the sequel. Lars Gustavsson also assured fans that Digital Illusions Creative Entertainment is using the new Frostbite 3 graphics engine to push the hardware of the PC, PS3, PS4, Xbox 360 and Xbox One. You can take a look at a few of the screenshots from the first-person shooter in the slideshow near the top of this article and the full comments from the creative director below (courtesy of MMGN):
Even on an extremely high level, I think they have more things in common. It’s much easier to develop and to deliver on five platforms, which is good for us. With Frostbite, being able to work so long on the current generation, it’s allowed us to ensure that the engine, whatever platform we have it on at the end, that it’s able make the most of the platform, so that’s been the good thing of the extended generation. But overall we don’t know what to expect with new hardware, even when we’re working on it. I think we’ve been extremely privileged to have the time to work on this generation, and embrace the possibilities it’s presented. It’s helped the transition.
“Battlefield 4,” which was developed at Digital Illusions Creative Entertainment and published by Electronic Arts, is now available for the PC, PS3 and Xbox 360.
The video game will also be coming out for the PS4 launch on Nov. 15 and the Xbox One release on Nov. 22. It will apparently run at 900p natively on Sony’s next-generation system in addition to 720p on Microsoft’s new console. You can order the products from Amazon in the following links: “Battlefield 4,” PS4 and Xbox One