Craig McLeod has provided some comments about the disparities between the PS4 and Xbox One versions of the “Battlefield 4” China Rising DLC when compared to the PS3 and Xbox 360 iterations. In a long interview with VG247 on Dec. 3, the producer at Digital Illusions Creative Entertainment disclosed that the geometry of the four new maps changes based on which platform the video game is running on.
Craig McLeod revealed that the additional power of the PS4 and Xbox One helps the developer craft the new areas of the expansion pack to be more exact and refine. With the PS3 and Xbox 360 versions of “Battlefield 4,” the team had to use “wider simpler shapes” due to the weaker processing power. You can check out some screenshots from the first-person shooter in the slideshow to the left of this article and the comments from the producer below:
Because we have additional power now, we can make the geometry more exact. Before, we’d have to go with wider simpler shapes so that we don’t use up so much processing power. Now that the power has been beefed up, we can refine the game in that way.
“Battlefield 4” on the PS4 and Xbox One also supports up to 66 players as opposed to 26 on the PS3 and Xbox 360. The sequel came out initially for the PC, PS3 and Xbox 360 on Oct. 29. It was then released for the PS4 on Nov. 15 along with the Xbox One on Nov. 22. Players can upgrade their purchases from the PS3 to the PS4 and the Xbox 360 to Xbox One by paying a small fee.