Jamie Keen has provided some details in regards to the Frostbite 3, the graphics engine that powers the recently-released “Battlefield 4” and the upcoming “Dragon Age: Inquisition.” In an interview with The Official Xbox Magazine on Jan. 6, the senior producer disclosed that game engines are constantly evolving.
In terms of Frostbite 3, he mentioned that “there's a lot of under the hood stuff that goes on,” adding that the numerous studios that are using the toolset are putting more features to it. You can take a look at some screens showcasing both “Battlefield 4” and “Dragon Age: Inquisition” in the slideshow to the left of this article as well as his comments below:
Talking about an engine as a finite thing in space and time is slightly misleading. Engines are constantly in development and they're constantly changing. And that's something you particularly see with Frostbite, there's a lot of under the hood stuff that goes on, so it's a constantly evolving animal. There are all these things from all those different game studios being rolled back in. It's never going to 'run out', per se.
The Frostbite 3 was created by Digital Illusions Creative Entertainment for “Battlefield 4.” It was also licensed to several studios from Electronic Arts. The biggest partnered company that is using the Frostbite 3 is Bioware. In addition to the aforementioned “Dragon Age: Inquisition,” the next “Mass Effect” video game is also using the same engine.
“Battlefield 4” came out on multiple platforms in 2013. The first-person shooter suffered from numerous issues at launch, which may or may not have been the result of using a new graphics engine while developing the video game on five systems at the same time.
The Frostbite 3 development tools should be improved for the release of “Dragon Age: Inquisition,” which sis expected to come out in the fall season.