Eurogamer has tested the remote play functionality for the PS4 versions of the recently-released multiplatform video game, “Battlefield 4” and “Call of Duty: Ghosts.” According to an analysis article on Nov. 30, playing the two first-person shooters using the Playstation Vita has some disadvantages.
One of the issues involves the video encoding. The Playstation Vita screen can only display a resolution of 960 pixels by 540 pixels as opposed to the 900p resolution of “Battlefield 4” and 1080p resolution of “Call of Duty: Ghosts.” The “macroblocking” artifacts often appear during more intensive sequences.
Moreover, players should be concerned about the frame rate issues while using remote play. The functionality is only capable of supporting 30 frames per second, which is half as much as the regular frame rates of “Battlefield 4” and “Call of Duty: Ghosts.” Furthermore, the video encoding adds more latency as it needs more time to encode to footage.
Due to these problems, remote play should not be used to play twitch-based shooting titles such as the aforementioned first-person shooters, especially when competing against others online. You can find a set of screens from both games in the slideshow to the left of this article.
“Battlefield 4” and “Call of Duty: Ghosts” were both launch games for the PS4, a next-generation system that came out on Nov. 15. Sony Computer Entertainment previously confirmed that a majority of titles will support the remote play functionality with the Playstation Vita.