It has only been a few weeks since the newest Rocksteady game was revealed, Batman: Arkham Knight, and one of the biggest announcements to come out of the initial reveal was that it would not be coming to the Xbox 360 and PS3.
Recently, Batman: Arkham Knight producer Dax Ginn talked about why the PS4, Xbox One and PC were the only platforms of choice that Rocksteady could bring this game to, and it was all because of the infamous Batmobile.
"More than that we decided: Batmobile - what do we have to do to make the Batmobile work?Even before we finished Arkham City, Sefton Hill the game director was thinking about this game and we’d always planned to do a trilogy of games so the final piece of the puzzle for us was, how do we wrap all this up as a singular complete ultimate Batman experience and when you think Batman, you think Batmobile.
"It was the one thing we hadn’t done. Once we decided we were going to commit to the Batmobile, all these other technical decisions were made for us.
"We knew that we had to do it right – the imagination of the experience of driving the Batmobile that people have is that it’s fast, that it’s destructive, it’s kind of a tank in Gotham City, but it’s also highly technical – all of those things can only be done on next-gen, so that was a gameplay decision which drove technical decisions from that point," Ginn said.
It's interesting to note the Batmobile was something they couldn't create on the Xbox 360 and PS3 because any other number of reasons would have been acceptable too.
The PS4 and Xbox One's install base should be quite a bit higher when Batman: Arkham Knight launches later this year, and with that being the case, it makes not bringing the game to Xbox 360 and PS3 a lot less of a risk.
Screenshots we have seen thus far from Batman: Arkham Knight have shown off a gorgeous, dark and wet Gotham City and we can't wait to see more. Batman: Arkham Knight launches on PS4, Xbox One and PC later this year.