Guy Perkins has detailed some of the improvements being made to the upcoming multiplatform video game, "Batman Arkham Knight." According to a report from the Official European Playstation Blog on June 20, the marketing game manager from Rocksteady Studios confirmed that several more moves have been added to make the combat more fluid in the open-world action-adventure game. He explained that the changes were implemented in order to take advantage of the bigger size and added verticality of Gotham City when compared to Arkham City.
The grappling mechanic has been made faster while the additions of the environment takedowns give Batman the ability to throw enemies into objects around him such as the light posts and control panels. Furthermore, the action can also be slowed down by using fear takedowns. When utilized correctly, the superhero is able to dispose of multiple enemies.
The new Batmobile can also be useful during combat. For example, Batman can uppercut an opponent to the air in order to induce a combination in which the car can send a projectile to knock the enemy back down to the ground. The superhero can also eject himself out of the vehicle to surprise the adversary.
The Batmobile also plays a crucial role in traversing Gotham City in "Batman Arkham Knight." Instead of using realistic driving physics, the development team decided to add more direct control to the car in order to increase maneuverability. Batman can also get a boost into the air by using the eject button to immediately transition from the ground to the sky.
Guy Perkins and the rest of the team at Rocksteady Studios ended up having to delay "Batman Arkham Knight" to next year. The company explained the postponement by saying that they wanted to ensure that the software product can live up to expectations. An artwork featuring Batman and the Batmobile can be seen near the top of this article (courtesy of the gaming franchise's Facebook page).