Bane of Progress is one of the newest "Magic: The Gathering" cards revealed today Oct. 14, 2013 in an article by Andrew Wilson on GatheringMagic.com. This green rare from Wizards of the Coast's upcoming multiplayer product "Commander (2013 Edition)" can have a devastating impact on the battlefield.
Bane of Progress - 4GG
Creature - Elemental (Rare)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
Six mana may seem like a bit much, however Bane of Progress can result in a huge amount of card advantage with an equally matching body. Almost every commander runs at least a few artifacts and enchantments, ubiquitous cards like Sol Ring and Lightning Greaves that everyone always manages to cram into their list. It really isn't too far-fetched for Bane of Progress to destroy at least two to three artifacts and/or enchantments for each player, if not a lot more when played later on. In just a three player game Bane of Progress can easily get rid of four of your rival's cards and be a 6/6. That's just being conservative.
Because Bane of Progress has an "enters the battlefield" ability, you're able to abuse it with cards that make your permanents flicker like Deadeye Navigator. Attacking with Kalonian Hydra will double the amount of counters on Bane of Progress, making it an even bigger threat. There's a plethora of cards that interact with +1/+1 counters, from Ghave, Guru of Spores to the recent Simic cards in the "Return to Ravnica" block.
How will you use Bane of Progress?
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