Avatar Concept Art form the Video Game
Among the many video game software engineering companies out there, director of the mega budget film “Avatar,” James Cameron, chose Ubisoft to integrate the film’s story into an interactive video game that’s meant to keep gamers glued to their controllers. While many gamers, like myself, already suffer from CCCCS (Chronic Console Controller’s Claw Syndrome), by adding 3-D to a video game would pose to infect us with yet another symptom: JDS, (Jaw Dropped Syndrome). As if the bombardment of hype through press releases aren’t enough, everyone with a game console will be camped outside the video game store to get their copy of the new Avatar game released in December 18th.
Avatar Video Game Trailer
Interview with director, James Cameron, below explains his reasons for chosing Ubisoft as the gaming software company to move his newest film, "Avatar," into the video gaming interactive era. The difference that most hope for this game is that it will be unlike any other game taken from a movie.
Interview with James Cameron on the Avatar Video Game
While James waited 6 years before the technology became available for him to bring the film to life, Ubisoft presented James with game-concepts that couldn’t be ignored four years ago. View the video below to understand the concepts and challenges that both James and Ubisoft addressed.
Interview with Ubisoft's Video Game Producer
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