The past two Assassin's Creed games have been strongly focused on naval gameplay, with Black Flag emphasizing it the most. Assassin's Creed Unity will be making a very welcomed change by heading back to shore for the entire duration of the game.
In what is a rather surprising and sudden change, Assassin's Creed Unity has put naval gameplay under the guillotine. Assassin's Creed Unity is going to be a much needed return to land-based gameplay. Lesley Phord-Toy, who is a producer on Assassin's Creed Unity, talked with Examiner.com about whether or not there will be any naval gameplay in Assassin's Creed Unity, plus how the game's parkour system has evolved.
"There’s no naval gameplay in Assassin's Creed Unity.
"It goes back to the core idea of bringing Assassin’s Creed to new-gen. We wanted to give players more choices. There were two systems before, climbing and free running.
"[We decided] to combine them so it really feels like parkour. You can go up, you can go down [easily]. [The changes we made] were about making the system more modern and giving players [more freedom]. It’s an open-world so we need to treat it as one," Phord-Toy said.
Ubisoft really delivered a unique, popular change with Assassin's Creed IV: Black Flag, but the company obviously feels its best to move the franchise completely back to land. This should be interesting to see how fans take to the switch, as it will be the first game since Assassin's Creed: Revelations that does not have naval gameplay available for fans.
Assassin's Creed Unity will hopefully bring back some of that incredible discovery content we saw in games like Brotherhood and Revelations. More Lairs of Romulus anyone? The Catacombs will hopefully bring a nice contrast to the Paris setting as well as different times of day and variable weather.
We'll all find out just what Assassin's Creed Unity is about when it launches on the Xbox One, PS4 and PC only this coming Oct. 28. We'll have a preview of the game tomorrow morning.