Despite the fact that the popular Ubisoft franchise is transitioning exclusively to the more powerful hardware of the Xbox One and PS4 in Assassin’s Creed Unity, fans will find certain gameplay mechanics that were found in previous entries of the series have been cut from the upcoming title. One major feature, in particular, that won’t be returning to the new-gen game is the ability for players to ride horses. However, the developer has now provided gamers with several explanations for the lack of horses as Gameranx reported on July 21.
Ubisoft ultimately decided that the addition of horses would clash with the design direction that the developer was taking Assassin’s Creed Unity. Since the game will take place in Paris during the French Revolution, the chosen setting will be populated with crowded city streets. The developer realized that trying to navigate around the pedestrians while on horseback would range from being simply frustrating to practically impossible.
Furthermore, Assassin’s Creed Unity is supposed to be filled with side missions and various other bonus content that players can undertake in addition to the game’s main story campaign. The inclusion of a large NPC population means that there is a much larger pool of people who are willing to offer new quests to players. The developer was worried that players could potentially speed past this content and miss it if they were allowed to gallop through the city on horseback.
Assassin’s Creed Unity launches later this year only on Xbox One, Playstation 4, and PC. Ubisoft recently confirmed that they are also currently working on a separate Assassin’s Creed title that will release exclusively for last-gen consoles. This allows the developer to build a larger franchise out of the series. Additionally, each project can cater directly to the power of its intended platform without having to worry varying hardware specifications.