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‘Assassin’s Creed Rogue’ brings back the naval combat of ‘Black Flag’

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For this year’s Assassin’s Creed Unity, Ubisoft is abandoning the ship-based mechanics that have been prominently featured in the previous two installments of the series. However, those who enjoyed the naval combat aren’t being completely neglected now that the developer has revealed that they will be releasing a separate game this fall exclusively on last-gen consoles. Game Informer officially revealed on Aug 5 that Assassin’s Creed Rogue, which the publication announced as their September cover story, will still allow players to helm their own ship when the game lands on the Xbox 360 and Playstation 3 this year.

Assassin’s Creed Unity, the first entry of the Ubisoft series that will appear only on new-gen platforms, has been confirmed to do away with the franchise’s recent naval focus in favor of pushing forward land-based gameplay. The developer understands, however, that many gamers have become big fans of the series’ ship mechanics and Assassin’s Creed Rogue is Ubisoft’s answer to the question of how to keep pushing the naval gameplay forward.

In Assassin’s Creed Rogue, gamers will take on the role of Shay Patrick; a man who became a Templar after leaving the Assassin order. The game will take place between the events of Assassin’s Creed III and Assassin’s Creed IV: Black Flag in an effort to further connect the franchise’s historical narrative. The last-gen title will be set largely inside of New York and the surrounding ocean of the North Atlantic. Reintroducing naval combat to the series, Assassin’s Creed Rogue will have players sailing much different waters than the warm Caribbean seas from Black Flag.

Assassin’s Creed Rogue launches on Nov 11 only for the Xbox 360 and Playstation 3. In an attempt to further build a franchise out of the Assassin’s Creed titles, Ubisoft is splitting the series up into multiple yearly installments. This fall will also see the release of Assassin’s Creed Unity. The two games will be separated by console generation, story, and game mechanics.

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