"Assassin's Creed 4" looks like it may be under development at Ubisoft, but the publisher revealed that there was a Co-Op element of the game originally scheduled to debut with the first installment, but things just didn't work out.
According to a report from VG24/7 on Monday, Assassin’s Creed 3 mission director Philippe Bergeron talked about how they originally had a Co-Op set up for the first "Assassin's Creed" game, but just couldn't implement it well enough.
"Before we knew about the Desmond story and Animus link, we had a huge co-op component in there.
"But it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it.
"Co-op was one of those big things at the beginning that just didn’t make sense in the end. For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus.
"There was no way to reconcile having multiplayer or co-op in an ancestor’s memories.
"Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit," Bergeron said.
Would you like to see this feature in "Assassin's Creed IV"? You can check out some recent "Assassin's Creed IV" talk and photos above and below.



















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