Those who may have thought there was a new, upgraded engine for Assassin's Creed III's multiplayer engine, since it was there for single player, seem to be mistaken according to some new information.
It has been revealed by Ubisoft that this year's installment will have a multiplayer that features a newly integrated engine for the first time since Assassin's Creed: Brotherhood.
Assassin's Creed 4 multiplayer game design head Tim Browne said this engine is designed to work on both current and next-generation hardware.
"We’ve had the same engine since Brotherhood, and for this year we integrated a new engine that works on current gen and next-gen consoles.
"Then we did upscaled, specific development for next-gen, so the character models are four times higher textures and polygons than the normal ones.
"There are very specific next-gen features which we’re catering for as well, which you won’t have on current gen. Not just graphical improvements, but certain other things," Browne said.
This seems a bit odd since last year's installment was featuring the highly publicized AnvilNext Engine. While this may or may not come as a surprise for some, it's still going to be an extremely intriguing thing to see just how different the current and next-generation versions of Assassin's Creed 4 will end up being.
Will the next-generation versions of Assassin's Creed 4 warrant a next-generation purchase or not? We'll let you know. For all of our latest exclusives, previews, reviews and features, follow us on Twitter and like us on Facebook. Game On.