According to a report today from VG 24/7, Assassin’s Creed 4 lead designer Jean-Sebastien Decant said the reason the PC version of the title will hit shelves a few weeks after the PlayStation 3 and Xbox 360 release is because it is the last version of the game to be designed.
In an interview with Polygon, Decant said that Ubisoft Montreal will usually develop a “master version” of a game on one console or another, then slowly design the game on other platforms with the high-end PC version usually coming last.
“It all depends on what is the master version,” Decant said. “If for instance, the (Xbox 360) version was the master version, or the PlayStation 3 version was the master version, then we’d need a little bit more time to adapt it for the PC. But we need to finish that other version first.”
Decant said the Ubisoft development team first worked on the current-gen versions of the game, then moved on to the PS4, Xbox One and PC versions.
“You need to finish one and make sure that it's clean before you can then finish the others,” Decant said.
In the past, the PC version of Assassin’s Creed games could have been released weeks or months later, including the first Assassin’s Creed, which had a six-month gap between the console and PC release when it launched in 2007.
Luckily the PC version of the Assassin’s Creed 4: Black Flag will hit shelves on Nov. 19, just a few weeks after the Oct. 29 Xbox 360 and PS3 release in North America.
The Xbox One, Wii U and PS4 versions of the game are due out on Nov. 22.