'Assassin's Creed 3' beginning was agonizing, says Bleszinski

"Assassin's Creed III" was one of the most highly publicized and promoted games of all-time, and while it was well received, the beginning of the game did not win over game developing veteran, Cliff Bleszinski.

According to a report from VentureBeat on Sunday, former Epic Games designer Cliff Bleszinski said he thought the game was good except for the first hour where Ubisoft made things a little too simple.

"I’ll tell you, 'Assassin’s Creed III,' I started getting into it, but that first hour or so was just agonizing. It’s hallway, cutscene, hallway, cutscene, hallway, cutscene.

"Get me to Boston. Let me just run around Boston and start doing what I signed up for. That’s one of my big, big pet peeves. You have this amazing system, this city I can go and explore.

"I can assassinate people and then hide and deal with the authorities. Let me get to that. I know that the left stick moves me around, OK?

"The thing with this generation is, it used to be that you’d start a game. You’d fall down into a room with this dude, and the first thing you’d do is hit all the buttons on your controller.

"'Oh, OK. A is jump. B does some sort of sword thing. I don’t know what Y does yet.' Now it’s just like, every little thing is f%cking hand-holding every two seconds. 'OK! Fine! I don’t need a new tool-tip! Let me learn by myself!'" Bleszinski said.

Does he have a point with the beginning of the game and how Ubisoft assumes the people playing this game have no idea of what they are doing?

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Steve Ruygrok has been in the journalism world since 2008. In addition to attending major events for the video games industry, he specializes in features, reviews and interviews. Subscribe for the latest feature he has to share regarding the video games industry. You can follow him on Twitter ...

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