Mankind for centuries has dreamed of new and better things, whether personally or for profit. Appropriately, technology is just one more tool, in the arsenal, that can be the bridge; taking you from mere creative thoughts to actual accomplishments. Whether you agree or not, there are a growing numbers of folks who see new innovations as game changers. They’ll look upon them as adding to one’s persona, touching up a lifestyle, helping to complete work assignments, or for giving an edge in other business pursuits. In simplicity, it’s due to the economics. Of course, it does not come without concerns, naturally, with privacy matters among the list.
As a result, more and more, the world views you, perceptually, to be in a better place when you own or have regular access, to at least, a computer, the internet, an email address, a cellphone, and a printer. Now, society is not advocating guaranteed success with them; it is saying your odds are made better. Accordingly, the economics of technology consists of primary and secondary products. As such, they offer numerous options, very much pursuant to individuality, which are more practical over yesterdays. To name a few, these items can be critical to enhancing social opportunities, improving communication efforts, increasing travel comforts, bettering relaxation moments, and or promoting business agendas.
Think of selected products, to be referenced later, as part of a new atlas; thus, one can choose, or create, the entirety of their experience, like never before; a world where: bulky computers are replaced with a singular pocket size or portable device, with capabilities to bring news or play programs, accessible from around the world, at convenience; manuals, files, photos, cds and videos can be carried in memory format, like on a tiny flash drive (i.e. the minibot); the power of stereo sounds can come in speakers, transportable in a small bag by even the meekest of person. In this context, someone who’s a technology writer, reviewer, researcher, or analyst, brings a snippet of this upcoming and arriving innovations, of today and tomorrow. You as readers get to decide your pathway, to incorporate and change, or not.
Among some of the upcoming and newest electronic gadgets are: VEA Buddy, a Bluetooth watch, compatible with any smartphones, tablets, and operating systems on the market (http://www.veadigital.com/); Accelerate Partner Program, engineered to provide a higher level of engagement and tools to help you reach your business objectives (http://www.attotech.com/partners/programs/accelerate/); MMGuardian, a fully-comprehensive mobile parental control solution built for parents with children or teens owning android smartphones (http://www.mmguardian.com/); TourWrist, a virtual tour platform, it licenses to travel companies the usage of their technology into their apps and websites (http://www.tourwrist.com/); MakerBot announces development of it’s new Digitizer Desktop 3D Scanner prototype (http://www.makerbot.com/); Lifelogging Camera, a tiny device expected to transform how we remember our lives (http://memoto.com/); Let’s Create! Pottery mobile application announced by Sculpteo (http://www.sculpteo.com/en/); New Online Scheduling Platform by kuyam (http://kuyam.com/); iRig Recorder, the first IK Multimedia recording app for Android (www.irigrecorder.com); SensoGlove, the world’s first digital golf glove (http://www.sensoglove.com/); Vamp Verza, transforms your smartphone into a mobile hi-fi system (http://v-moda.com/VAMP/).