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Analyst: ‘Titanfall’ delay for Xbox 360 about sales, not polishing

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One analyst believes that Respawn Entertainment’s much-anticipated mech first-person shooter Titanfall was delayed for the Xbox 360 platform not because developers needed more time to polish the game but instead to capitalize on strong pre-order numbers, according to a report today from VG 24/7.

Michael Pachter, analyst for Wedbush Morgan, said that he believes the Microsoft exclusive Titanfall was pushed back to not only meet sales goals in the Electronic Arts in the fourth quarter of its fiscal year but to also give the next fiscal year a boost in Q1.

Due to the large install base of the Xbox 360, compared to the relatively new Xbox One console, Pachter believes that the bulk of the analyst’s estimated 3.5 million sell-in units in the quarter ending on March 31 will come from the current-gen system.

And because he believes EA knows they will reach a 3.5 million mark with pre-orders of Titanfall for the Xbox 360, Pachter said the publisher could be moving the game back to not only meet those Q4 sales goals but also start FY15 off on a solid note.

“We believe that by delaying the launch of the Xbox 360 version until several days before quarter end, EA can manage its sell-in of units to around 3.5 million, and still largely satisfy demand,” Pachter said. “This will allow EA to sell sufficient units to hit its Q4 revenue and earnings guidance, and ensure that its FY:15 starts on solid footing.”

Titanfall launches for the Xbox One and PC on March 11 while the Xbox 360 version of the game will launch two weeks later on March 25.

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