According to a report today from VG 24/7, Alien: Isolation developers The Creative Assembly did toy with the idea of creating a co-op mode for the game but that it just “felt better” with only a single-player campaign.
In an interview with Roc Paper Shotgun, The Creative Assembly UI art and design lead Jon McKellan and creative lead Al Hope said that the idea of being able to team up against the alien kind of defeats the purpose of the survival horror game.
“I think that as soon as you up the amount of humans then you’re no longer as ‘outnumbered,” McKellan said. “You know, if you had two or three humans facing up against one alien it’s a completely different experience where you’re working together to overcome it rather than just trying to survive.”
The game surrounds the main protagonist Amanda Ripley as she attempts to survive on a space station as a single alien.
McKellan said it “felt better” to leave the game a single player, though The Creative Assembly did pursue a potential multiplayer experience with Alien: Isolation.
“It’s very much about a single player experience. We did think about (creating a co-op mode); it’s not like we never considered it –– and we had some pretty neat ideas around that,” Hope said.
But in the end, Hope said, the focus was always on the single player experience.
“And I think because you have this dynamic alien and it’s about the player’s choices while they play it, it does mean that you can go back and try different stuff out,” Hope said. “So I think there is a lot of scope to have players go back and do things differently.”