Adventure Time’s Dungeon and Dragon’s inspired theme really shines though in this episode, much to the delight of role playing fan everywhere. The episode begins with Finn and Jake encountering a skeletal mage, who, cackling, offers them free magic. Jake, in a rare moment of wisdom uncharacteristic for his character, suggests that Jake shouldn’t be too keen on instantly accepting this evil wizard’s offer. Instantly resuming his normal character however, he suggests that Finn instead should haggle with the skeletal mage, and that ugly people are usually more willing to negotiate.
Finn haggles with the obviously twisted necromantic monstrosity, and (at the cost of the skeleton’s arm) a deal is struck. Finn and Jake leave though a demon portal, and begin their humorous training instantly at an academy for young wizards. Of course, not everything comes without a price…
This episode is enjoyable, but it never is referred to again. The powers our protagonists gain in this story seemingly vanish at the end of the episode, and they never recall their old powers, or attempt to use them. It has been noted that their powers were in part given to them by their robes (which were destroyed at the end of the episode), but this seems cheap and shallow. Even if their powers were imbued partially in their clothing, they would never seek to attain them again, or recall the powers they once possessed?
The strongest, best element in Adventure Time’s later episodes are the links of continuity between episodes. Although earlier episodes like ‘Wizard’ are excellent in density, storytelling, comedy and character building, they lack the continuity that drives all these forces together. Seeing Finn attempt to fly again, or seeing Jake attempt to put himself to sleep with a sleep spell in a later episode would just be perfect seasoning to an already amazing dish.