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Additional ‘Dark Souls 2’ downgraded graphics details revealed

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Dark Souls 2” players are finding more evidence suggesting that the graphics of the recently-released multiplatform video game have been downgraded. According to a report from Kotaku on March 14, the lighting and shadow effects have been “muted” in the final version of the PS3 and Xbox 360 video game. Due to the change, players are no longer required to use a torch in pitch dark areas.

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The environmental graphics also appeared to be have been downgraded as players are finding different geometry and textures while playing “Dark Souls 2” when compared to previous promotional videos. Bandai Namco Games and From Software have not yet responded to these findings made by the gaming community.

Some of the visual elements will be improved with the upcoming PC version of the same title. The development team has already confirmed that the sequel is going to run at a higher native resolution and better frame rate when compared to the console iteration. PC players have to wait until April 25 in order to see if there are any other differences.

The PS3 and Xbox 360 versions of “Dark Souls 2” came out on March 11 in North America. You can find some screens featuring the graphics from the open-world action role-playing game with the slideshow gallery located to the left side of this article.