Last June, several game development companies demonstrated their next generation game engines at E3. The notable entries came from Ubisoft ("Watch Dogs" trailer), Square-Enix ("Luminous" tech demo), Crytek ("CryEngine 3) and Epic Games (Unreal 4). Surprisingly, nothing pertaining to next generation gaming hardware was shown from the men and women over at Activision.
Well luckily for us, that will all change soon. Jorge Jimenez, the person behind real-time graphics R&D at Activision, is set to host an hour long presentation at the Game Developers Conference. The main focal point of this presentation will be to show "high-quality next-generation shading driven with a plausible game rig." The main discussion will be how Activision's next-generation engine will handle effects such as subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain.
No other information has been given at this time, but with the next generation of consoles from Sony and Microsoft on the horizon, it is assumed that the next generation of "Call of Duty" titles and the likes are also in the pipe line.
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