Infinity Ward community manager Tina Palacios, speaking to Eurogamer, said the development team listened to a lot of feedback from gamers on previous iterations of the Call of Duty series, and looked back at those previous titles to come up with a less tunnel-vision-like approach to Call of Duty: Ghosts.
“We even looked to Call of Duty: Modern Warfare for the pacing. In other games it’s usually 11 across the board. It’s always intense,” Palacios said. “But for this one we wanted to change the pacing of it.”
In the past, gamers have been limited to specific paths in the linear storyline, so much that Palacios heard feedback that players felt they were “going down just one corridor.”
So the design team, Palacios said, added a bit more variety to how the Call of Duty: Ghosts will be played.
“One thing I can tease is you may find yourself in a mission or two where we don’t tell you where to go, where you don’t feel like there’s a pathway to follow, and you sometimes feel completely lost,” Palacios said.
Palacios also said Call of Duty: Ghosts will feature more opportunities to perform stealth missions but said gamers could “break it and go crazy” at any point if they don’t want to play it stealthy.
Call of Duty: Ghosts hits shelves for the PS3, Wii U, and Xbox 360 on Nov. 5. The game will also be released for the PS4 on Nov. 15 in North America. Nov. 29 in Europe, and on the Xbox One on Nov. 22.