According to a report today from OXB, Activision executive producer Mark Rubin said he believes due to the Call of Duty series’ popularity with pro gaming there’s not a lot of wiggle room in terms of changes the publisher’s next title Call of Duty: Ghosts.
Call of Duty: Ghosts will become e-sports organization Major League Gaming’s exclusive first-person shooter come the title’s release in November, and that along with the franchise’s long-reaching popularity will limited what Infinity Ward will be able change in development, Rubin said.
But Rubin said it’s a little give and take, and Call of Duty: Ghosts has landed somewhere between changing too much and not enough.
"There is the obvious truth that if this were (soccer), and next year they decided we only want seven players a side and you can use your hands, I don't think people would want to go to many of those games,” Rubin said.
And the core rules of Call of Duty follow the same logic, but they’re “really simple” according to Rubin.
"You're a player, it's in first-person, you have a weapon in your hand and you run around shooting other people,” Rubin said.
So all the other stuff, Rubin said, is in the sphere of tinkering.
“… It's things like character customization, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps," Rubin said.
And when it comes down to it, Rubin said, all developers, the Call of Duty team included, always try to bring cool, interesting features to each new title and they always wish they could have gotten to more before the game shipped.
“It's literally that we're just trying to make a better game than we made last time,” Rubin said.
Call of Duty: Ghosts hits shelves for the Xbox 360, PlayStation 3 and Wii U on Nov. 5. The title will also launch alongside the Xbox One on Nov. 22 and the PS4 on Nov. 15 in North America and Nov. 29 in Europe.