Wang said, in an Operation Sports podcast, the development and design team at 2K Sports had originally intended the control design to be ready for NBA 2K13, but they had to scrap the idea when it wasn’t ready by the time the game was set to ship.
“The idea going into 13 was trying to build what we actually shipped in 14,” Wang said. “After an entire year of iteration and trying to solve the problems of putting two major mechanics on one stick without modifiers, it wasn’t ready (for NBA 2K13) so we took the plan B route. (NBA 2K14) is what we really wanted it to be.”
Wang said it was kind of embarrassing to miss the deadline on making the games controller mechanics how 2K Sports wanted them to be, and that the regular resets of the controls is regrettable.
“That’s kind of regrettable to be honest with you, we don’t want to change it every year,” Wang said.
NBA 2K14 is the developer’s third-straight release with a controller configuration overhaul in the pursuit of the optimum system.
The game releases on PC, PS3, and Xbox 360 on Oct.1 in North America and Oct. 4 in Europe. NBA 2K14 will release with the launches of the PS4 –– Nov. 15 in North America and Nov. 29 in Europe –– and the Xbox One –– Nov. 22 in the U.S. and 12 other markets.