The 2014 Game Developers Conference kicked off on Monday, 3/17/2014 in San Francisco, bringing together game professionals from around the world. The conference is the largest and longest running of its kind. Game developers all converge on the city to network, learn and gain inspiration from each other.
GDC is five days of events, lectures, roundtable discussions and tutorials at the Moscone Convention Center. In addition, the week also features the ceremonies of the Game Developers Choice Awards and the Independent Games Festival.
Tuesday participants will continue with eight summits including those for Smartphones and Tablets, Artificial Intelligence, and Free to Play Design and Business.
On Wednesday, the main conference kicks off with GDC Flash Forward. This gives participants a look at the remainder of the sessions lasting through Friday. Speakers have just 30 seconds to sell their sessions to the crowd. Also on Wednesday, participants will attend the IGF Award Ceremonies and the GDCA, celebrating leading games of this year. More than 40 IGF finalists and 50 GDCA nominees are expected to be on hand.
This year’s conference will include sessions focused on social issues including women in games, disabled gamers, issues of race and LGBT issues in gaming and in the development community. Also this year, for the third year in a row, GDC Play provides emerging developers the chance to network, while showing off their games.
Meggan Scavio, General Manager of the Game Developers Conference, says, “We’re honored to set the stage for developers of all stripes to make their mark and further the craft, art and science of making games, which has always been the legacy of GDC.”
In all, GDC encompasses more than 400 panels, roundtable discussions, lectures and tutorials. In addition, around 350 exhibitors will be on the Expo Floor. This is the 28th year for the Game Developers Conference.