Co-op play, between industry companies outside of our games, have a sole focus of dollar signs, naturally. This particular partnership sees those signs as a 100/0 profit split; in favor of the creators. Zoinks!
Going live today is an initiative with unparalleled incentive for the men and women behind gaming’s independent development world. Enter, 100% Indie. Have a mobile game worth players’ time? Great, why don’t you make it and keep all the profits? Let the business begin.
“Pioneered by Chillingo founders, Chris Byatte and Joe Wee, 100% Indie has been created to inspire, foster and support mobile game developers across the globe,” read a press statement today. Chillingo, a subsidiary of EA, has partnered with Samsung to bring this program to fruition. Developers with interest can submit their games - must be Samsung compatible - and if approved will receive 100% of their software’s profits for the first six months. After this point, expect, “pre-negotiated revenue shares until March 2015.”
The revenue share numbers are as follows:
- 100% revenue from March 4, 2013 – September 3, 2013.
- 90% revenue share from September 4, 2013 – March 3, 2014.
- 80% revenue share from March 4, 2014 – March 3, 2015.
- After March 4, 2015 on Samsung Apps, developers will receive 70% revenue share. (The industry standard).
Additionally, the site offers developers, once a game is approved, tools, articles, tips and the like, to assists with development.
If this can inspire some indie mobile games with substance that goes beyond pick-up-and-play value, I may be looking to switch providers. Still, this program looks to have little to no qualms for devs out there trying to land their title on the ever swelling craze that is mobile gaming. Whether you like little games or not, they’re here to stay.