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WASHINGTON (Map, News) - “Prizefighter,” 2K’s answer to EA’s “Fight Night” series, has gone down in the first round.
It does a few things well. Training between fights is accomplished by a series of minigames that end up being one of the most entertaining aspects of the game.
The facial emotion on the characters is extraordinary, expressing realistic and gruesome pain, but movement is mechanical and the end result is a creepy, sweaty game of Rock ’em Sock ’em Robots.
The campaign mode sports an interesting documentary-style approach, interviewing boxing greats and former girlfriends of your character, “The Kid.”
However, the videos do little to make up for the repetitive and glitchy gameplay.
Hopefully, they’ll hit the gym and try a rematch.
‘Don King Presents: Prizefighter’
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Comments from Examiner Readers
9:38 AM MST on Mon., Mar. 24, 2008 re: "Double down"
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2:11 PM MST on Fri., Mar. 7, 2008
re: "‘God’ in your carry-on"
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Examiner Reader said:
see that's why I use a pc the games are so much better and run better than expensive consoles. Besides when I am done I can surf the net without knowing I spent 500 on a little box lol.
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More God of War PSP info needed said:
Does this version of God of War have the same Quick-Time Events, that require no strategy beyond pressing a designated button when it appears on screen? Does it have those horribly sluggish "climbing" sequences? Those repetitive "flying" sequences? Are the sequences long and common throughout the game, or are they more limited in length and frequency than in the past two games?
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