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WASHINGTON (Map, News) - More and more, game publishers are trying to sell gamers old hits to milk the classics for a bit more cash.
While this is a good idea for well-designed or written games like “Final Fantasy VII” or “Day of the Tentacle,” “Myst” has not stood the test of time. In ’93, “Myst” was an impressive show of CG stills and obtuse puzzles that most people didn’t take the time to figure out. The writing was directionless, and many of the puzzles were pointless. The game was more a piece of art than a gaming experience. A decade and a half later, the same game on the Nintendo DS is a frustrating exercise in poking away at the touch screen, hoping something will happen.
“Myst” is a perfect reminder of how far gaming has come and how game storytelling has evolved.
‘Myst’
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Comments from Examiner Readers
9:38 AM MST on Mon., Mar. 24, 2008 re: "Double down"
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2:11 PM MST on Fri., Mar. 7, 2008
re: "‘God’ in your carry-on"
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Examiner Reader said:
see that's why I use a pc the games are so much better and run better than expensive consoles. Besides when I am done I can surf the net without knowing I spent 500 on a little box lol.
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More God of War PSP info needed said:
Does this version of God of War have the same Quick-Time Events, that require no strategy beyond pressing a designated button when it appears on screen? Does it have those horribly sluggish "climbing" sequences? Those repetitive "flying" sequences? Are the sequences long and common throughout the game, or are they more limited in length and frequency than in the past two games?
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