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Ninja nightmare

Jun 9, 2008 12:00 AM (126 days ago) by Jeremy Monken, The Examiner
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Related Topics: WASHINGTON

WASHINGTON (Map, News) - Many have said “Ninja Gaiden” for the Xbox was one of the best action games ever made.

They also say it was the hardest.

Ninja Gaiden II” lives up to its predecessor with a chaotic slash-fest you won’t find anywhere else.

In a game not for the faint of heart, players will control everyone’s favorite ninja, Ryu Hayabusa, as he tears through swarms of vicious foes that will keep coming, even when you’ve sliced off a limb or two with any of the eight melee weapons you’ll find along the way. The camera is sloppy at times and can easily put you in a position to get repeatedly shot in the back.

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Boss fights have been toned down a bit, but you’ll still find yourself trying the same fight over and over again. “Ninja Gaiden II” is easily one of the most difficult and at the same time rewarding action titles on the 360.

Every encounter has a number of tactical approaches, with ninpo (spell-like abilities) and powerful projectiles giving you a number of ways to tactically kill everything in sight.

Perfect for anyone who wants to say, “You think ‘GTA IV’ is violent? Watch this!”

‘Ninja Gaiden II’

****

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Comments from Examiner Readers

9:38 AM MST on Mon., Mar. 24, 2008 re: "Double down"

Examiner Reader said:
see that's why I use a pc the games are so much better and run better than expensive consoles. Besides when I am done I can surf the net without knowing I spent 500 on a little box lol.

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2:11 PM MST on Fri., Mar. 7, 2008 re: "‘God’ in your carry-on"

More God of War PSP info needed said:
Does this version of God of War have the same Quick-Time Events, that require no strategy beyond pressing a designated button when it appears on screen? Does it have those horribly sluggish "climbing" sequences? Those repetitive "flying" sequences? Are the sequences long and common throughout the game, or are they more limited in length and frequency than in the past two games?

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