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WASHINGTON (Map, News) - “Haze” is the last title you should be playing on Memorial Day. The brainless grunt soldiers whom you are tasked to kill are painted as bloodthirsty addicts who would sooner kill anything that moves than protect anyone.
The graphics and weapon design are sloppy and would look right at home on the GameCube. Vocals are boring, the writing is flat, the AI is embarrassing ... all this from former developers of Nintendo 64’s masterpiece, “GoldenEye,” what went wrong?
The game seems to be written around its one saving grace, the nectar system that functions as a drug-induced berserker rage that makes you stronger, makes enemies glow and gives you extra health. However, you seem to be the only character advanced by the nectar.
Juiced-up enemies go down if you look at them funny and seem almost handicapped as you can poison them with their own rage drug.
“Haze” is only worth playing if you’re desperate for a Playstation 3 co-op shooter.
‘Haze’
* 1/2



Comments from Examiner Readers
9:38 AM MST on Mon., Mar. 24, 2008 re: "Double down"
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2:11 PM MST on Fri., Mar. 7, 2008
re: "‘God’ in your carry-on"
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Examiner Reader said:
see that's why I use a pc the games are so much better and run better than expensive consoles. Besides when I am done I can surf the net without knowing I spent 500 on a little box lol.
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More God of War PSP info needed said:
Does this version of God of War have the same Quick-Time Events, that require no strategy beyond pressing a designated button when it appears on screen? Does it have those horribly sluggish "climbing" sequences? Those repetitive "flying" sequences? Are the sequences long and common throughout the game, or are they more limited in length and frequency than in the past two games?
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